MOG, a provider of MXF development tools and centralised ingest solutions, has announced the full integration of its central ingest systems and video cloud services with Briskeye’s 360 cameras for live and VoD content production and distribution.
MOG’s technology enables the creation, publishing, distribution and management of media content for live and VoD content.
After launching the 360-degree live streaming demonstration at IBC, MOG is now integrating the Briskeye 360 camera with its comprehensive set of solutions to deliver technology to those who are already using or planning to use 360-degree content.
The association between both companies aims to put an end to the pitfalls associated with acquiring the technology required to build 360 production environments. Designed for broadcasters and production companies, the Briskeye 360 camera is able to deliver a 360-degree live experience directly from a filming location to the audience. The great advantages of the Briskeye 360 camera are its adaptive upstream features and the internal stitching in real-time which avoids the need for any additional equipment.
Using MOG’s solution, the user will be able to capture 360 content and store it on Solid State Disks (SSD) for ingestion and post-processing. Once the project is ready, the 360 content can be easily published to the web using MOG’s cloud services assuring a fast and secure delivery to end users on both second screens and VR headsets.
“We are excited to integrate Briskeye with our central ingest and media preparation systems,” said Luís Miguel Sampaio, CEO, MOG. “We found that the Briskeye 360 camera has an innovative set of features when compared to the other options available on the market. Its small size, stitching capabilities and its ability to render in real-time without the need for separate software makes it the perfect fit for MOG’s Video Cloud.”
Magnus Janson, CEO of Briskeye, said: “By integrating MOG’s technology with the Briskeye 360 camera, we are encapsulating a set of valuable tools to allow the capture, management, transcoding and sharing of 360 and VR content. Users will be able to reduce costs by eliminating the need for multiple types of equipment. We are putting an end to extended set-up times and the complications normally associated with 360 production workflows.”